class xT_GFx_HUD extends x_GFx_Menu;

function BTN_Released(string aButtonName)
{
	switch (aButtonName)
	{
		case "BTN_Crouch"       :	    xT_PlayerController(mGameInfo.GetPlayerController()).UnitsCrouching();
										`log("UnitsCrouching");
		break;

		case "BTN_Select_All"   :       xT_PlayerController(mGameInfo.GetPlayerController()).SelectAllUnits();
										`log("SelectAllUnits");
		break;

		case "BTN_Follow"	    :       xT_PlayerController(mGameInfo.GetPlayerController()).FollowForLeadUnit();
										`log("FollowForLeadUnit");
		break;

		default:
		break;
	}
}

DefaultProperties
{
	MovieInfo = SwfMovie'xLED_UI.Tactics_HUD'   
}
